EMBERFALL - Demo
The Maw has eaten the eastern kingdoms.
Roads burn behind you. Nothing returns from the grey.
The road only runs forward.
Emberfall is a turn-based, dark-fantasy roguelike rendered entirely in hand-crafted pixel art. Gather four survivors, forge what you can carry, and flee the devouring dark — one bloody league at a time.
⚔️ The road is the build
Recruit four heroes from ten classes and stand them by rank — because position is the strategy. A ranger up front can't loose an arrow. A bruiser in the back is dead weight. Where they stand decides what they can do, and every march forward is a choice you can never take back.
🩸 What waits on the road
- Rank combat — Darkest-Dungeon-style positioning with action points, combos, crits and status-bleeding DoTs.
- Ten classes, deep kits — a full spell book per hero, craftable abilities, weapons and trinkets.
- Branching kingdoms — battles, elites, minibosses, gathering, towns and 24 road encounters where a wrong choice springs an ambush.
- A camp of your own — build and upgrade the forge, shrine, tents, infirmary and more between runs.
- Permadeath — the fallen stay fallen. The party can shrink. The camp endures.
🔥 Under the hood
Hand-written vanilla TypeScript + HTML5 canvas — no engine, no frameworks.
▶ This build is the Act I demo.
🖱️ Mouse only — hover anything for a tooltip.
🔊 Sound toggles on the title screen.
| Published | 18 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Arcflare |
| Genre | Role Playing, Adventure |
| Tags | 2D, Atmospheric, Dark Fantasy, No AI, Pixel Art, Roguelike, Singleplayer, Turn-based |
| Content | No generative AI was used |



Comments
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Lots of depth between class synergies + gear synergies + character bond synergies. I normally would praise such a mellow sound track, and this sound track is pleasant for sure, but if I may say, with the slow party journey speed coupled with the very relaxed and unhurried vibe of random events, perhaps a little nudge upward in BPM would be helpful here? Or even keeping the current soundtrack for camp/rest sites while using another soundtrack during journey or battles? It could just be my headphones and this probably sounds silly, but it felt a little bit too relaxing, as after the first campaign I only wanted to drink some tea and lay down for a bit haha.
That said it was overall a very pleasant demo. Thank you for sharing your game, and I wish you the best moving forward 👍
Děkuji, určitě by to vyžadovalo změny, na kterých hodlám pracovat!
Díky, že hrajete!